ThinkSpace BlogPage 2 Interview with Fallout Composer, Inon Zur02/06/2017The Quickest Way to get Fired18/05/2017GDC: The First-Person Perspective of a Noob26/04/2017A Hard-Drive Nightmare (or “How to Organize Your Sample Libraries”)05/04/20174 Careers in Music You Haven’t Thought About15/03/2017How to Deal with Job Rejection08/03/2017Video Game Audio: Curtain Clauses01/03/2017Video Game Audio Tutorial: How To Design Weapon Sounds17/02/2017ThinkSpace Student Story: MA Student Simon Horsey03/02/2017How To Create Successful “Monster” Sounds25/01/2017Video Game Audio: How to Create City Scapes18/01/2017The Power of Articulations11/01/2017Student Interview: Tom Parsons28/12/2016Christmas Competition Winners!21/12/2016ThinkSpace’s Top 5 Christmas Film Soundtracks15/12/2016Talking Alien Isolation with Mark Angus09/12/2016Cubase 9 Pro is here!07/12/2016Christmas Composing Competition Time!06/12/2016Game Audio: Creating Tropical Beaches02/12/2016Student Interview: Peter Hont25/11/2016Are You a Composer or a Business?21/11/2016Harmony Two is Here!18/11/2016Game Audio: Creating Winter Winds14/11/2016East West Play 508/11/2016ThinkSpace Student Story: Luke Johnson07/11/2016Why Sound Designers are Musicians31/10/2016ThinkSpace Lecturer Milton Nelson on Orchestrating The Tony Awards 201624/10/2016Play Expo Manchester17/10/2016Music For the Media is back!14/10/2016ThinkSpace’s Favourite TV Soundtracks of 2016 (So Far!)11/10/2016For The Love Of Retro Soundtracks23/09/2016Templates – Key Switches vs Individual Articulations31/08/2016How To Combat Writer’s Block13/07/2016String Libraries22/06/2016Student Spotlight: MA Student Luke Johnson20/06/2016Which comes first? Chords or Tune?15/06/2016<< Page 1 Page 3 >>