Games are great, so is music. Many of you could be thinking that you want to combine them together and have the best career opportunities you can imagine.
A large part of that is true, the Game industry has fantastic prospects for audio specialists. Studios often hire whole teams of staff to work on their sound. From V/O recording, dialogue editors, sound designers, audio directors and cinematic audio creators, there is a plethora of roles available. Musicians are able to access more and more opportunities to partake in bigger and bigger projects. The big orchestral studios like Abbey Road are booked up with game soundtrack sessions nearly the whole year round!
But where do you begin?
Over the past few years it is becoming abundantly clear that traditional education is not enough to get you started in the world of game music and audio. The game industry has a huge range of unique skills that you need to acquire in order to compete. Learning the basics of the popular game engines and delving into how audio middle-ware works are just a few examples.
This all being said, ThinkSpace does seek to rectify this with their Game Music and Audio postgraduate courses. Our courses aim to give you the skills, that until now, have been hard to acquire independently; learning through project based work and implementing your own audio and music into live games.
What do you need?
Occasionally we get people asking what you need to get started in composition/sound design. It’s an important issue and it isn’t always clear what is required of you as a beginner. The main thing you need to understand is, ‘be self sufficient’.
Being self sufficient in the games industry is 100% vital. Your employer isn’t going to accept a MIDI file you exported from a score editor, neither will they accept badly captured audio. You may be a beginner, but you are going up against the experts and you need to be trying everything you can to deliver to their standards. This means, get the gear and practice!
You want to be a composer? Get a good PC/Mac rig and set yourself up with the libraries you need to compose the best music you can. Want to be a sound designer? Get a few microphones, a field recorder and a solid WAV editor. Your gear is your instrument and you need to hone it. Practice with it whenever you can and upgrade when you can. You don’t see studio musicians complain they need to buy their own gear, neither should you!
Don’t settle for being okay or passable. Look to the games you love and try and beat their standards. Aim for the stars and you may still hit the moon.
If you enjoyed this, why not check out our Game Music and Audio MFA?
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