game audio city scape

Video Game Audio: How to Create City Scapes

Welcome back to ThinkSpace’s tutorials videos!

ThinkSpace’s Guy Michelmore is back, showing you tips and tricks for your composition and sound design.

We are joined with Sound Designer Mark Angus, who is giving us a step by step guide on how to create a cityscape atmosphere and sound effects in your work. Think about the hustle and bustle of the city streets and start manipulating the scene with your sounds.

This is essential sound design skills that are great for film, TV and video games, as it brings your project to life.

Watch below and let us know what you think:

If you want to learn the basics of sound design, try a tester of our premium course, Sound Design Essentials, which teaches you the fundamentals of sound design to professional level digital music production techniques.

If you really want to go in-depth with your sound design career, take a look at our Masters in Sound Design for Video Games; it’s the only course of its type in the world and it teaches you, creatively and technically, how to sound design and gives you skills to become an Audio Lead or Director.

If you enjoy our tutorial videos—you’re in luck! You can access a plethora of tutorials that we hope aids you and your sound design and compositions. We also review some of the latest software and technology and we share interviews with some of the professional composers and sound designers we work with.

P.S. We have something free, just for you. If you want to start your first steps in creating film music, sign up here and we will send you a free 10 step guide that can teach you the basics.

About the Author

Guy Michelmore

Course Director Guy Michelmore is an award winning film composer. He has scored over 8 animated films for Marvel and over 200 episodes of TV for networks all over the world. He also has a detailed knowledge of sampled orchestration and contemporary techniques in film scoring.

If you enjoyed this, why not check out Professional Media Composition??

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