how to create weapon sounds

Video Game Audio Tutorial: How To Design Weapon Sounds

Welcome back to our Sound Design sessions with ThinkSpace’s own Guy Michelmore and Sound Lead and Designer, Mark Angus. In this video, we explore how to create gun sounds, factoring in the type of gun, where it will be shot from and how to make the aesthetic sound real – the latter always being an important part of what we strive for as Sound Designers!

Take a look at the full video underneath:

What did you make of that? Hopefully, it will whet you sound design appetite – and there is plenty of more where that came from if you subscribe to our YouTube channel, where we regularly upload sound design tutorials and interviews from our tutors and very special ThinkSpace students, who are kind enough to let us dig into their creative processes.

If you really want to get stuck into your Sound Design career – and we mean, really get to grips with the subject and learn how to fine tune your skills and implement them into video games. Our Sound Design masters course could be for you.

This is a rapidly changing and creative area of the games industry, as learning sound design is an art form within itself. ThinkSpace’s Sound Design Masters course has been created to ensure you are ready, creatively and technically, to springboard your career in the video game industry.

All of our courses are written and taught by industry professionals who have worked with studios such as Square Enix, Marvel, Sega, 2k and many more big names. Our courses are also taught through our revolutionary course reader, which makes learning much easier and is flexible around your working life.

If you have any questions about any of our courses, please feel free to get in touch through our Facebook or Twitter, or if you wish to talk to a ThinkSpace member of staff, get in touch with

Happy Sound Designing!

About the Author
Guy Michelmore

Guy Michelmore

Course Director Guy Michelmore is an award winning film composer. He has scored over 8 animated films for Marvel and over 200 episodes of TV for networks all over the world. He also has a detailed knowledge of sampled orchestration and contemporary techniques in film scoring.

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