MFA Video Game Composition & Orchestration
$20950
Part Time - 36 Months (15 hours/week)
Part Time - 48 Months (8 hours/week)
During this comprehensive Master of Fine Arts degree course, you will cover the skills taught in both our Composing for Video Games and Orchestration for Films, Games, and Television degree courses.
Video Game Composition and Orchestration is an advanced degree that prepares you to write technically demanding, interactive music that you will learn to implement in the game using industry standard middleware such as FMOD and Wwise. You will learn to realise your scores as both professional grade sampled mock-ups and prepare them for live orchestra. You will learn to write for live players, prepare scores for a variety of applications and correctly manage Pro Tools sessions.
On this course, you will learn:
- How to work in an adaptive and interactive genre, tackling challenges unique to video games.
- To orchestrate awe-inspiring live and sampled orchestral game music.
- To produce professional-quality scores using Sibelius or Finale and record-ready Pro Tools sessions.
- What the market expects, what producers and directors are buying right now, and how to deliver market-focused music.
- About each section of the orchestra, taught by some of the world’s top film music session players.
- How to use FMOD to implement your music and sound design interactively in fully functional Unity games, many specially licenced for the course, including commercial releases.
The course material was phenomenal to go through, it was exciting to go through, and I enjoy learning, so I just absorbed, absorbed, absorbed!
I'd say go for it: the course material is phenomenal, the tutors are great and the support staff are fantastic.
Teaching Staff
Our tutors are all current working professionals, many involved at the highest level in the business.
The tutors who will be giving you individual feedback, either in writing or at the student workshops, have composing and orchestration credits including:
- Rise of the Tomb Raider
- Dragon Age: Inquisition
- Need for Speed
- SimCity
- Bioshock 2
- Mass Effect 3
- Batman: Arkham Origins and hundreds more.
They’ve worked for every major film and game studio and networks and production companies including Blizzard, Nintendo, Capcom, Frontier, Dambusters Studios, 2K Games and many others.
Student Stories
Our recent students have gone on to work at Mojang, Creative Assembly, Frontier, Dam Busters and many more. Our graduates have worked on the score for Spiderman PS4 and scored the latest Battlefield 1 Apocalypse trailer.
Full Time - 24 Months (30 hours/week)
Part Time - 36 Months (15 hours/week)
Part Time - 48 Months (8 hours/week)
Finance
Students will be required to pay a deposit on enrolling. For more information on this, visit the Student Finance page.
postgraduate@thinkspaceeducation.com
To find out more about the application process, visit the Applications page.
Get Started Today
Frequently Asked Questions
That’s how most of our future students start: an informal conversation about where you are and where you want to be. No pressure, just getting to know you and how we might be able to help.
Get in touch with Tim Johnson the course manager (and film composer).