In A Weekend
Sampled Orchestration in a Weekend will show you how to create realistic, uplifting and impressive music from sampled instruments.
Whether you are working in Logic, Cubase or any other DAW, this course will unlock the techniques used by top working composers and song-writers. Join award-winning film and games composer Guy Michelmore as he explains how to use the cutting edge technologies available to every composer and songwriter, to bring your music to life.
- Make your sampled instruments sound more realistic.
- Get the most out of limited resources.
- Tutorials and examples in Logic and Cubase, Kontakt and Play
- Insider tips and tricks learnt from hundreds of A list film, TV and games scoring projects.
- Over 10 hours of entertaining, to the point and effective video tutorials.
Struggling to make your samples sound realistic? Or are you trying to make the most with limited RAM? Guy Michelmore gives you the professional, working composer’s guide to writing with samples.
Tutorials In Cubase 9…
…Logic Pro X…
…Or, whatever DAW you use, the concepts still apply!
01 - Introduction:
A route map of the journey ahead and a demonstration of how the whole thing works
02 - Hardware and software:
What you need, what you can get away with and how to maximise your resources. Choice of DAW and sample player. A short introduction to the two big platforms in the sampled world – Kontakt and Play.
03 - Multiple Articulations:
How to use multiple articulations to create a lifelike performance plus a variety of approaches to changing articulations including a look at Expression Maps and Articulation IDs.
04 - Controllers:
CC’s (Continuous Controllers) are your link to the virtual musician and in this unit we show you how they work, how to use them and why they are vital.
05 - Layering and Blending:
Mixing and matching samples creates an almost limitless variety of sounds, breathes new potential into older and cheaper libraries and adds expression and realism.
06 - Reverb and Room Placement:
How to get all your virtual instruments to sound as if they’re all sitting in the correct place in the same room.
07 - Legato:
How and when to use legato samples, their potential and their limitations.
08 – Realtime Performance Samples:
How samples of musical events like crescendos and runs can breathe new life into your music and how best to use them.
09 – Dynamics:
One of the hardest things to get right. Different approaches to controlling both volume and timbre so your virtual orchestra plays with the expression and passion of live players.
10 - Surround Sound:
How to get sampled instruments into a surround recording setup and why 4.0 is probably a better solution than 5.1.