Study under composers and orchestrators working in the industry today.
All ThinkSpace courses are written and tutored by both working media composers and professionals on the cutting-edge of music research. Everyone involved is in daily contact with the sharp end of the business, providing you with practical industry training from the inside, opposed to the theoretical concepts you’ll learn at most purely academic institutions, both on and offline.
Originally from Ohio, Allison is currently a Los Angeles film composer, orchestrator, arranger, performing artist, singer/songwriter and recording musician. She graduated from Berklee College of Music with a BA of Music in Film Scoring and achieved her Master’s of Music in Composition for Screen from the Royal College of Music, London.
Past projects include score writing for television shows such as Graceland, White Collar, and First Dates, original score/orchestration for documentaries like Thank You For Your Service and Davi’s Way, score prep and orchestration for Oprah Winfrey and the Boston Pops, commercial music for Ozarka and Poland Springs, and gaming music, songwriting, and voiceover for Square Panda Letter Lullaby. As a recording musician, Allison has recorded with Burl Audio at The Village, East West Studios, and Woodshed Studio and has worked with 4 time Grammy award winning producer Rob Carranza as well as Grammy award winning producer Matt Champlin amongst countless other studio projects.
Allison is proud to officially be the only female Burl Audio Featured Artist amongst a list of music legends, featured on www.burlaudio.com. Allison is also sponsored by Get’m Get’m Straps and Accessories – the company who has been making custom guitar, bass, and saxophone straps for decades, customising for artists like Prince, Madonna, Lady Gaga, and Bruno Mars.
“I am a composer based in Guildford, UK, specialising in music for video games. I particularly like to write atmospheric, emotive music for leftfield, artistic games, because they provide a powerful platform to explore deep issues in a creative and meaningful way, something I aim to express in my music.
I’m fascinated with procedural/generative music systems, especially in their use of taking small amounts of musical material and expanding out infinitely, they have such potential to be used in video games, especially where players are spending vast amounts of time in a game and a looping music track becomes boring very quickly. Generative music systems can absolutely solve this problem and go further than adaptive music systems (Fmod/Wwise) in keeping the player engaged with the music. I completed my Master’s Degree in Music Composition in 2018 and now I am working in the industry, developing my own game as well as working with Skyfish Studios.
My decisions are primarily driven by a desire to reach out to others, through music and games, because of my life experiences. I am a champion for games as an art form and a tool for shaping society, especially drawing attention to difficult/taboo subjects.
Games can be an awesomely creative and powerful experience, requiring an emotive musical soundtrack as a tool to connect to the players, to live through the game themselves.
My current work is on the game Elise: Unpainted Memories (Skyfish Studios), funded by the Microsoft Greenshoots scheme. The studio operates independently of Microsoft and I am lucky to have a lot of freedom to create simple generative systems and use the piano to represent Elise throughout her journey.
I originally started composing music as a way of coping with many difficult life experiences including homelessness, depression and PTSD, when I had a lot of difficulty expressing anything that was happening to me. There was a point when I was 15, and the only words I would say were “sorry” and “don’t know”, but I played my guitar every night. Music has always been the best way I have to express myself but also to communicate with other people, without the need for words, and this is what I carry on through my work.
I’m currently developing my own “passion project”, entitled “The Quiet Things”, based on diary entries I kept between the ages of 13 and 17. This was the point in my life where I was struggling to cope with the death of my mother and escape domestic violence, that ultimately led to me being homeless as a teenager. I want to tackle a lot of difficult subjects with my game, as I believe there is no better medium to do so with.
I am also Head Writer at The Sound Architect, specialising in game audio and game/sound related event coverage.”
William Boston has enjoyed a nearly thirty-year career as a media composer, arranger, film music orchestrator and, in recent years, music educator.
Additionally, he has written a number of works for concert performance including pieces for various small chamber ensembles, chamber orchestra, wind ensemble, concert band and percussion solo. Bill was a 1994 recipient of the BMI Pete Carpenter Memorial Fellowship, which included a seven-week internship with television music composer Mike Post.
“What Guy has established/maintained here is something quite remarkable and unique, with he, Tim, Bradley, TSE staff and tutors all working toward a singular, focused goal, namely, to equip the dedicated TSE student with the tools he/she needs to succeed as a working commercial music professional. To say that I wished I had this type of musical training available to me when I was starting out would be the understatement of the century.”
Charles Fernandez is an Emmy and Annie Nominated composer, as well as an orchestrator, bassoonist, educator and conductor, who has been working in Los Angeles since 1983.
He has composed for television series’ such as Disney’s Little Mermaid, Disney’s Aladdin, Universal’s Casper Cartoon Series (for which he received two Emmy and one Annie Nomination), Disney’s Doug, Disney’s 101 Dalmatians, DreamWorks’ Toonsylvania, Disney’s Bonkers and Adult Swim’s Robot Chicken.
Among films he’s written for are Doug’s 1st Movie, Aladdin III, The Pebble and the Penguin, All Dog’s Go To Heaven II, Aladdin and the King of Thieves, All Dogs Christmas Carol, Babes in Toyland, Tom Sawyer, Alvin and the Chipmunks Meet Frankenstein, The New Adventures of Tom Thumb and Thumbelina, Jingle Bells and The Tangerine Bear.
As a teacher, he’s an instructor at LACSHA (Los Angeles County High School of the Arts), UCLA Extension and for ThinkSpace Education, based in the UK. His recent concert premieres include: Frolic Concertino for Tuba and Concert Band, Persepolis Bazaar for Concert Band, Holiday Horn Concerto for Horn and Band/Orchestra, For the Matadors for the 50th anniversary of CSUN, Americana Trio for Flute, Clarinet and Bassoon, Cruise and Star for Saxophone Sextet and Harp, and the latest commission for Dr Larry Stoffel and CSUN, Bachus Illatus for Band and Organ for the Los Angeles Bach Festival. He’s also served as orchestrator and conductor on countless trailers and film projects, the most recent of which was the trailer for the James Bond film Spectre.
Chris McGuire is an award-winning composer for film and television. He has scored for projects that were awarded BAFTA and British Arts Council funding. A variety of projects with Chris’ scores have been nominated in film festivals across the UK and worldwide. Chris was awarded the Cine Golden Eagle (New York, USA) as the overall winner in The Marvin Hamlisch Film Scoring Contest for Emerging Composers, 2017. His work was selected from over 600 applicants spanning 69 countries. Chris has gained recognition in his craft of film trailer composition, winning a competition ran by ThinkSpace Education (London, UK) in 2016. Chris has worked closely with the Royal Northern Sinfonia and other artists. He is an active composer for other media including commercial advertising and worldwide stock-music commissions. For more information, scores and projects, or to get in touch with Chris, please visit www.chrismcguiremusic.com.
“It is rewarding working with ThinkSpace; I enjoy building a collegiate relationship of feedback and discussion with keen tutees and other professionals passionate about our industry. There isn’t anything else like the ThinkSpace model and I am excited to be able to help other composers gain an understanding and a foothold in our ever-changing industry. So many of the ideas I see from ThinkSpace tutees are very innovative, demonstrating new ideas and often prompt me to refresh my own work.”
Christopher Schlechte-Bond is a composer based in London. He graduated as a Master of Composition for Screen at the Royal College of Music studying under Simon Holt, Joseph Horovitz, Maurizio Malagnini and Gilbert Nouno. He gained first-class honours in music at King’s College London under Joseph Phibbs, Rob Keeley and Ed Nesbit.
He has had original scores screened at film festivals in New York, London, San Diego, Poland, Seattle, at the Cannes Short Film Corner, the BFI, the Barbican Centre and London Fashion Week and is a contributor of production music to Grey Man Music. He has previously worked with the British Sinfonietta, King’s College Chorus, the Imperial War Museum Choir, the Constanza Chorus, the Ensemble Novus Orchestra, the Helios Opera Company, the And So Forth Opera Company, the Azalea Ensemble, orchestras at the Royal College of Music, pianist Mary Dullea and Fretwork.
He was also recently accepted as part of the ‘Adopt A Composer’ Scheme run by Making Music, in partnership with Sound and Music and Radio 3. Christopher is also co-creative director of the contemporary music ensemble ECHOSHED.
Claire Fitch is a game audio industry content provider with significant experience in the production of both technical and creative assets.
Titles include: Dead Hungry Diner (Blackmarket Games / BigFish), Thompson’s Dock (CanDo Interactive / Northern Ireland Science Park), Yo Frankie (Blender Institute / Blender), Dreadnought (Torc Interactive / AMD), Eureka! (Kapooki Games / Intel).
Claire is also a lecturer in Music Composition for Games and Sound Design for Games at Dundalk Institute of Technology, and a Ph.D Candidate at Queen’s University Belfast.
David Denyer graduated top of his class with distinction from the Masters programme in Composition for Screen at the Royal College of Music in 2015. He is a prolific composer for theatre, screen, concert and video games, and he is an accomplished violinist in both classical and traditional contexts. He has won a Sunday Times Judges’ Commendation for Sound and Music Design for a score he wrote to accompany UCL Classics Society’s production of Bacchae, he was short-listed for SoundTrack_Cologne’s European Talent Competition 2014 and on graduation received the Joseph Horovitz Prize in Composition for Screen. He is highly prolific amongst the avant-garde and fringe theatre scene in London, being the resident composer for a number of theatre companies including Collide Theatre, Dirty Rascals, and Bloomsbury Circle, as well as a frequent collaborator with many others. He is the composer for the Faceless Development Team, as well as being a founding member of the experimental Echoshed collective. He currently nurtures a number of long-standing relationships with theatre practitioners and film directors in a wide array of forms.
“I find working with ThinkSpace students hugely rewarding – they are always very passionate and enthusiastic, while always having something interesting to say. Up-and-coming composers have the power to shape the aesthetics of the future and it’s really exciting to see some of the new ideas that are emerging”
Douglas Black Heaton is a composer, multi-instrumentalist, music editor and producer writing music for all kinds of visual media, including TV, film, advertising and games.
His latest work includes Nadiya’s British Food Adventure for BBC Studios, the Kate Humble fronted Chinese New Year: The Biggest Celebration on Earth for BBC2, Hiroshima – The Real Story for NHK/Arte (and distributed by BBC WW), Secret History: The Riddle of the Jade Mummy for Channel 4 and Piggy Tales, Angry Birds Blues, both hugely successful internationally distributed animation series.
Other examples of Douglas’s recent work include Channel 4’s Scandimania from River Cottage’s Hugh-Fearnley Whittingstall, BBC2’s The World’s Greatest Food Markets and Channel 4’s The Dambusters’ Greatest Escape narrated by Dominic West. He also contributed music to a variety of different advertisements and promotional campaigns for Rovio and the Angry Birds brand (featuring Shakira, Prince William, Matt Damon and many others), as well as scoring promos and commercials for John Lewis, L’Oreal, Oriflame and Nokia.
As well as being an accomplished musician Douglas holds a degree in Law (LL. B(Hons)) from Nottingham Law School and was previously an Information Technology professional working for TAG McLaren before becoming Head of IT for a multi-national manufacturer based in Zurich. He left the company in 2004 to concentrate on music.
His guitar playing has recently been heard in the Hollywood blockbuster The Angry Birds Movie where he accompanies Peter Dinklage, Josh Gad, Jason Sudeikis and Danny McBride singing the Mighty Eagle song.
“I like to help each student achieve their personal goals; passing on practical knowledge and seeing them apply it to their own work is always gratifying.”
Erasmus Talbot has worked in the games industry as composer for over 7 years. Music has been an integral part of his personal life as well as his education, having completed a BA in Music at Sussex University, including piano tuition at Guildhall School of Music.
He began his career as sound designer working for Disney Interactive in Brighton, UK. This provided him with crucial technical insight and practical experience with most audio middlewares including FMOD, Wwise and Fabric. After developing a bespoke in-house interactive music system, he was tasked with remixing and editing the material of other composers. Eventually he then started composing the material himself. In 2011 he set up his own company House of Open Doors and starting providing music and sound services to clients including the BBC, Microsoft, Warner Bros and Avalanche Studios.
He has worked for various platforms including all major consoles as well as iOS and PC. In 2013 he won the pitch to compose the soundtrack for Elite Dangerous, a major MMO title, which launched in its first iteration in 2014 but was being developed over 8 years.
In 2014 Erasmus was the first composer to implement a game score using the new middleware Elias, for the Arrowhead’s game Gauntlet. Erasmus currently divides his time between living in Brighton, UK and Stockholm, Sweden.
Erik Desiderio is an award-winning composer. He has worked on more than fifty films, including ten features. He produced the score for the Academy Award winning film The Moon and the Son, and helped produce the score for Immortals, featuring Mickey Rourke, and the multi Emmy-Award winning series The Borgias. Festival highlights include films that have been in the Sundance, Tribeca, and Toronto film festivals. Some of his television work includes composing music for Entourage, and the Primetime Emmy Awards. He is also a recipient of a Global Music Award of Excellence for his work on The Four Players, the Clive Davis Award for Excellence in Music and the Best Original Score Award at the First Run Film Festival in New York. Video Game work includes music for Diablo III: Rise of the Necromancer for Blizzard Entertainment. It’s an expansion for Diablo III, the fastest selling PC game of all time. Other game clients include: Bandai, Namco, Zynga, Kabam, Tapzen, Nintendo and Cartoon Network Games. Commercial clients include Nintendo, Samsung, Kellogg’s, Coffee-mate, Heineken and many others.
“I like tutoring ThinkSpace students because they come up with creative and original ways to help tell the story, it’s always great to see what they come up with.”
Ewan Clark is an award-winning film composer and orchestrator based in Wellington, New Zealand. As an orchestrator, Ewan’s recent projects include Tim Prebble’s score for One Thousand Ropes, which won Best Original Music in a Film at the 2017 APRA Silver Scrolls.
He has also orchestrated David Long’s score for Beyond the Edge, which was nominated for the same award in 2014. As a composer, Ewan has scored the feature length docudrama Doubt: The Scott Watson Case (TVNZ1), the feature film Hotspot: Log in At Own Risk, and numerous short films and documentaries that have screened at film festivals around the globe. Details of these various projects may be found at www.ewanclarkmusic.com.
Ewan’s compositions and orchestrations have been performed in concert by the Philharmonic Orchestra (London), Auckland Symphony Orchestra, Christchurch Symphony Orchestra, Dunedin Symphony Orchestra and Baroque Voices.
Ewan holds a PhD in film composition from Victoria University of Wellington (2017) and an MMus in Composition for Screen from the Royal College of Music (2012).
Fletcher Beasley is a Los Angeles-based composer who writes music for film, television, commercials, video games, and interactive exhibits. His first album of cinematic electronic music, Fictional Radio, is available on iTunes, Spotify, Google Play, YouTube, Amazon and other music streaming services.
His credits include Cartoon Networks’ Scooby Doo: Mystery, Inc., Terry Gilliam’s The Imaginarium of Dr. Parnassus, the Emmy award winning mini-series World Without End, Disney’s Princess Stories: Enchanted Tales and NBC’s The Zula Patrol. The latter two received Annie nominations for his music.
A pioneering video game composer, Fletcher started his career writing music for the Sega Genesis and Super Nintendo. As a musician, Fletcher has played in ensembles varying from jazz to classical, rock, R&B, and the avante garde. A multi-instrumentalist, he plays guitar, bass, keyboards, percussion, and he sings. He has worked as a composer, producer, player, synthesizer programmer, orchestrator, and arranger.
“When I was learning to make music, there was nothing more valuable than specific feedback from my teachers and mentors to help me to recognize what was working and what I needed to work on. Thinkspace provides a wonderful online environment for students to learn from constructive criticism provided by professionals working in the field. I am often floored by the quality of the student’s work and I enjoy helping these budding composers hone their craft. They keep me sharp!”
Frank has been working in the games industry since 2004, beginning with The Punisher for THQ/Volition, Inc. Since then, he’s gone on to work with some of the finest sound teams on some of the biggest titles in the industry, from the Saints Row franchise to Mass Effect 3, Dragon Age: Inquisition, and Rise of the Tomb Raider. Frank’s years spent working with the BioWare Audio Team in particular proved to be incredibly formative, pushing him to hone his skills and stay on top of his game on a daily basis. He prides himself on his ability to tell stories with sound, and welcomes any opportunity to do just that. From the subtle references in Mass Effect 3 to the Vigil music track in the Normandy’s War Room (resulting in an article by Kotaku) to his not-so-subtle use of his own voice in numerous locations in Saints Row 2’s city of Stilwater, he’s not afraid to push boundaries searching for the right sonic experience.
Sound has always been a passion of Frank’s since he started air drumming to Def Leppard’s Hysteria album way back in 1987. His parents bought him his first drum kit in 6th grade and it was all downhill from there. He’s never looked back. Several broken drumsticks, guitar strings and vacuum tubes later, he still plays music every day in some form or another whether it’s jamming along to Iron Maiden on his guitar or pounding out some Painkiller on his massive drum kit (often resulting in passive aggressive messages from the neighbors).
Frank’s sound design approach is often unconventional, which results in incredibly interesting soundscapes and experiences. He prides himself on his ability to create fresh audio from the least likely of sources and welcomes any challenge thrown his way. He currently resides in the Saint Louis Area, and when not working on things for his sound design company, Rogue Sound, can usually be found playing games, shredding on his guitars, or reading science fiction and fantasy novels.
“Game Audio and Sound Design are two of my greatest passions, so I love the opportunity to help educate the next generation of audio professionals!”
George’s origin story begins in Houston, Texas during the 80’s and 90’s, where he developed musical powers as a result of a childhood of exposure to Saturday morning cartoons, superhero comics, movies about aliens, monsters, mutants, time travel, action heroes and Jedi. The melodies of John Williams, Alan Menken, and Alan Silvestri inspired his early forays into composing tunes for storytelling.
In time he would study classical and film/media composing and become a musical storyteller who composes orchestral thematic music for film, television, musicals, video games, trailers, and online content.
YouTube videos featuring George’s music have amassed over 200 million views. George co-wrote “Ode to Geeks” with Marvel Comics legend Stan Lee, composed for Geek & Sundry including Wil Wheaton’s popular TABLETOP show, scored ESCAPE THE NIGHT on YouTube Red, music directs the Geekie Awards, and created the viral hit STAR WARS MUSICAL which has nearly half a million views on YouTube.
Other collaborations with top YouTube personalities include NigaHiga, Kevjumba, Wong Fu Productions, Michelle Phan, Jeremy Lin, the Fung Brothers, and Harry Shum Jr. (GLEE).
George’s latest feature is BABY STEPS, produced by Oscar-nominated Li-Kong Hsu, producer of Ang Lee’s CROUCHING TIGER, HIDDEN DRAGON.
George studied composition and film scoring at the University of Southern California Thornton School of Music, and resides in Los Angeles. His plans for world domination include earning an EGOT, becoming more famous than Irish-playwright George Bernard Shaw, and perfecting time travel.
Gina Zdanowicz is an Emmy-Nominated sound designer and music composer for games, film and TV. Her love for video games, sound and technology began at a very early age and grew into a decade-long career in the games industry. After graduating from Berklee College of Music with a degree in music synthesis, Gina focused on a career in game audio working in-house for developers as well as operating her own independent sound studio, Serial Lab Studios. Her work can be heard on over 100 game titles from award winning AAA to casual such as Just Cause 3, Paladins, Bioshock 2, The Bureau: XCOM Declassified, Runewards, and Cartoon Network to name a few. In addition to being a sound designer and composer, Gina is a course author, instructor, lecturer and tutor.
“Tutoring is important to me as it allows me to inspire students to reach their full potential in an industry I love.”
James is a sound designer, composer and multi-instrumentalist based in Cambridge, UK.
He currently works for Frontier Developments as a Senior Audio Designer, where he has worked on such games as Zoo Tycoon, Planet Coaster, Elite Dangerous and Jurassic World Evolution. Prior to this, he has worked for Rare on titles in the highly successful franchises Banjo-Kazooie and Kinect Sports.
With a BA (Hons) and MA in Music Composition from Coventry University, James has a background in composition but professionally operates in a role that spans all aspects of game audio including sound design, voice recording/direction and implementation.
“I love working with ThinkSpace Education because it helps to build bridges between education and industry. Having the input from professionals actively operating in game development means that students are receiving advice that is relevant to current trends and working practices. With students possessing such an abundance of talent, it’s exciting for tutors to steer the audio professionals of the future in the right direction, preparing them for roles that can typically be very iterative and subjective in nature.”
Multi-award winning composer Jamie Salisbury writes and produces music for film, TV, games, trailers, contemporary dance, theatre, album projects and concert performance from his London studio. Experienced and multi-skilled across many genres, he’s as comfortable working with live musicians and symphony orchestras as he is with synths and samples.
His most recent projects include “Up All Night” (starring David Mitchell, Kevin Eldon and Tyger Drew-Honey), “Sugar Free Farm” (ITV1) and Microsoft’s X-Box Live game “Secrets and Treasure: The Lost Cities”. Along with the late Simon D’Souza he was awarded “Best Music” in the Adventure Gamers Awards 2014 for their score to “The Journey Down 2″. His work also features heavily on recent production music albums for EMI, Cavendish, Twisted Jukebox, Gothic Storm and Immediate Music.
Jamie composed the world’s first orchestral score for an eBook novel in 2011. Recorded with a 72-piece orchestra in Prague it was mixed by the Grammy award winning Steve Price (The Blue Planet, Adele) and mastered at Abbey Road Studios. The soundtrack album: Endworlds: Echoes of Worlds Past is available via iTunes.
He has worked with some of the UK’s top session musicians and orchestras, including The BBC Concert Orchestra, The English Session Orchestra and the London Community Gospel Choir, as well as regular sessions in Europe with the Hungarian Studio Orchestra and the Prague Philharmonic. Jamie holds a Masters degree in Composition for Film and Television from London College of Music and a BA (Hons) in 20th Century Music Studies from the University of Sussex, England. He was awarded the LCMM Sony Award for his soundtrack to the animation Scoops, performed live in concert by the BBC Concert Orchestra.
As a pianist and keyboard player, Jamie has played jazz at Ronnie Scott’s, pop music at Shepherds Bush Empire and performed with artists including Sir Paul McCartney. He has composed, co-written, arranged and produced for several pop albums. Credits include: Up All Night aka The Friday Download Movie (David Mitchell, Kevin Eldon, Tyger Drew-Honey, Dionne Broomfield) Sugar Free Farm – ITV1, Liberty Bell Productions Bus Pass Bandits – More4 Secrets and Treasure – Microsoft Xbox Costa Coffee ad “Never A Dull Cup” TV Promo for “Princess Elena of Avalor” – Disney Channel An Alternative Christmas Message – Channel 4, feat. English Session Orchestra and the London Community Gospel Choir The Journey Down 3 – SkyGoblin Games Many library albums for EMI, Cavendish, Immediate, Twisted Jukebox and Gothic Storm, leading to placements including: House Of Cards promo (Germany) Fantastic Four TV trailer (USA) Con Air trailer (Germany) Holland & Barrett ad campaign (UK) War Thunder: Japanese Air Force – trailer, Gaijin Games Top Gear Ninja Warrior World Cup Cricket Sky Sports Football NBA WWE The Voice (ITV) Judy Garland Month Promo for TCM Movies Blood and Gold title theme (BBC4),
John Harvey is a composer, producer and multi-instrumentalist from the UK specializing in music for film, TV and video games. He also specializes in teaching musical production & song writing and is a highly skilled audio engineer.
John has worked for CBS, West One Music, Fox, Skybound, Revolution Software, Slighty Mad Studios, Lionsgate Films, Hidden Panda Games and many others.
“I write music for a bunch of different things, with a focus on the darker side of rock music as score. I don’t think I’m a traditional composer by any means; more of a band-guy who’s adapted his work to fit into media. I work with a whole load of different composers in a variety of capacities, from session work, to sound design, to additional writing, to producing, and also work on solo projects, most recently being a feature documentary. I also write for my band, ‘Lake City Quiet Pills’, and produce tracks for artists around the world. I tend to use musical things in unconventional ways, and as I’m stuck with a 12 year old Mac, I tend to primarily use hardware and outboard rather than virtual anything – don’t be surprised if I tell you not to use sample libraries! I hope that I’m pretty easy to approach about things, and I love hearing new music, so if you want a 2nd opinion on a track you’re working on, feel free to find me on Facebook and send it over!”
“I really enjoy getting to talk to the ThinkSpace students – I get to interact with artists at a variety of stages in their career; some starting out and afraid to show who they really are, and some who are more seasoned and could just do with a 2nd set of ears. Being able to really spend time dissecting the ‘why?’ of an artists work is really important to me – I believe that sometimes it’s forgotten that music is an emotional experience rather than a commercial one, and I try to make it my job encourage students to show off their artistic side and to spend more time thinking about the ‘why?’ and acting on it, rather than allowing them to become comfortable with their own status quo. Also, these guys pay me to be an opinionated music listener, so I’m waiting on them finding out that I already do that for free..”
Johnny Yates is a multi-instrumentalist composer and received an award at the Brand Film Festival sponsored by Campaign for best branded documentary, composing the music for television series Hope, and was nominated for the Music + Sound Awards 2017 for Best Original Composition for Television Programme Titles. He mixes a wide range of conventional and unconventional timbre of sounds, using strings, piano, percussion, synthesisers to capture a diverse and innovative range of musical genres to compose for screen.
Recently scoring the music for documentary series ‘Children In Crossfire’ and 2015 James Bond movie ‘Spectre’ commercial, including with a number of prestigious clients including Canal+, Santander, ITV, Sky, Movistar, Bentley Motors, McLaren, HSBC, British Airways, American Express, Rapha, SEGA, Decathlon, Lamborghini, NHS, Waze and more.
“Johnny shares great gratitude to adapt his skills and abilities as a composer, allowing him to use his years of experience to offer upcoming composers a chance to score innovating and functional music for screen. He’s proud to hear a broad range of talented creatives (at Thinkspace Education) and follow a pathway in the music industry.”
“I’m a sound engineer and musician, currently working with SAE Institute UK and ThinkSpace Education.
I hold a PhD in interactive music systems, and have done research in the fields of musicology, interactive audio and video game music.
I’ve been teaching at university level since 2012, as well as taking on professional work in post-production sound for film and video, music production, and some live sound.
When I get some free time (rarer with each passing year!) I like to play, write and record music in styles like rock, electronic and classical.”
Konstantine Pope is an award-winning composer, producer and orchestrator. He has released tracks on some of the most prominent electronic music labels and has written music for BBC, Ubisoft, ITV, Square Enix, and NBC Universal amongst many others.
Graduating with a Masters Degree in Composition for Screen from the Royal College of Music in 2013, he has carved an impressive career as a screen composer, writing music for industry-leading clients. As one half of EDM duo Standard&Push, Konstantine is signed to legendary record label Circus Records and has performed at a number of prestigious venues including Ministry of Sound and Glastonbury Festival. As of 2016, Konstantine is, also, Assistant Professor of Composition for Screen at the Royal College of Music, London.
He currently works as Lead Trailer Composer for London production house Delicious Digital.
Lindsay is a British composer and multi-instrumentalist based in London. Her emotional and evocative scores combine traditional practices and orchestral instrumentation with contemporary sounds and experimental techniques. Her most recent work includes additional music for Sky Atlantic’s ‘The Tunnel’ starring Stephan Dillane and Cleménce Poésy, and assisting Martin Phipps for the upcoming feature film’ The Aftermath‘, starring Keira Knightley and Alexander Skarsgård. She is currently working on a variety of projects including a BBC Films co-production with NFTS, ‘The Bind‘, directed by BAFTA award winning director Caroline Bartleet as well as a short documentary for the English National Ballet. She also has experience as a music programmer, recording engineer, orchestrator and copyist, having worked for Ben Bartlett (Walking With Dinosaurs), Ilan Eshkeri (Stardust, Kick-Ass), Carly Paradis (Line of Duty) and Gordy Haab (Star Wars: Battlefront), amongst others. Lindsay trained as a classical musician from a young age, primarily as a violist specialising in orchestral, chamber and Baroque performance. She then took up the piano and bass guitar, playing in bands, performing as a rock, pop and soul vocalist and writing her own material. She graduated from Birmingham Conservatoire with a First Class BMus (Hons), and continued her studies with a MA in Composition at the National Film and Television School. During her undergraduate degree, she was accepted for an exchange program at Crane School of Music in New York, where she studied film music, jazz arranging and electronic composition.
“I really enjoy sharing my passion for composing for film with students who are so willing and determined to learn and improve their skills. It’s really rewarding to hear their music go from strength to strength as they progress through the course, develop their own unique voice and go on to work in a professional capacity in the industry.”
Mark is an award-winning sound designer in video games, film and television, with a background in music production. He has twenty years of experience working in sound, and has headed up audio on a number of projects, including the BAFTA winning Alien: Isolation. Over the years Mark has worked on over a dozen video game titles (including many AAA and Hollywood franchises) for companies such as EA, Sega and Microsoft. He currently works as a freelance audio director and designer through his company Gladestock Studios.
“It is great to interact with the next generation of sound designers and help shape their approach to video game sound design. It also makes you re-evaluate why you do things the way you do in your everyday work, and that challenges you to continue to evolve your own approach.”
Matt is an Audio Designer at Playtonic Games. This role includes both Sound Design and Composition.
Matt started in the industry in 2012, working at Tt Fusion on Lego City: Undercover as a junior Sound Designer. He worked here for 3 years on several Lego titles as a Sound Designer such as Lego Marvel, Lego Batman 3, Lego The Hobbit and Lego Jurassic World.
He left the company in 2015 to work on an indie title, Prospect Games’ ‘Unbox’ as Lead Sound Designer and Composer. Matt has now joined the Rare-veterans at Playtonic Games where he works today.
Matteo Pagamici is an award-nominated composer, orchestrator and multi-instrumentalist based in Zurich, Switzerland. His work features a broad palette of styles, including scores for feature film, television, advertising, theatre and music libraries.
After graduating from the Zurich University of the Arts with a MA degree in film scoring, his first feature film “Goliath” has been recently screened in cinemas nationwide and featured in various film festivals all around the world, gaining international success, including an article by the Hollywood Reporter. In 2014 was nominated for the Golden Eye Award as a finalist of the International Film Music competition in Zurich, and for the German Game Music Award in Bremen.
“I love tutoring because it allows me to share my knowledge and experience with others. It also makes me reflect about my own approach and helps me further improve and evolve as a musician.”
Milton Nelson is a composer, orchestrator, arranger and pianist. He is based in the Los Angeles area and is originally from Albuquerque, New Mexico. A few of Milton’s credits include Arrangement and Orchestration for the 2016 Tony Awards Opening Production number, Supervising Orchestration includes Disney’s The Dreaming Man, The Game Plan and You Again, DreamWorks’ She’s the Man, Showtime’s Reefer Madness the Musical, Jackie Chan’s The Myth, Chinese Zodiac, Kung Fu Yoga and Lifetime’s Christmas With Holly. Additional film orchestration includes My Dog Skip, Haunting in Connecticut and Return to Nim’s Island.
As a composer of additional music, Milton’s work includes Pokémon, Scooby Doo, Green Lantern and Scrubs. On nationally syndicated television shows, Milton was the house band keyboardist and arranger for the Martin Short Show. The Wayne Brady Show was his home for three seasons as arranger. He recently orchestrated for the LA Opera, Hollywood Bowl Orchestra, Pasadena Pops Orchestra and the Shanghai Philharmonic Orchestra in China. Board Member with ASMAC (American Society of Music Arrangers and Composers), Milton shares his knowledge as an instructor/tutor for international ThinkSpace Education online courses in film orchestration and composition.
“It is a fantastic experience to find students from around the world that are hungry to learn about music composition and orchestration. ThinkSpace Online gives me the incredible opportunity to continue my professional work as a composer and orchestrator in Los Angeles while honoring those who were my mentors by passing the knowledge they shared with me to future generations worldwide.”
“Audio director, composer, sound designer and voice director working in games, generative sound design, radio and theatre. I specialise in bridging audio technology with the creative arts. I’m currently an audio director for Lift London, a Microsoft studio and the audio director and sound designer for the game No Man’s Sky (Hello Games) where we’ve created some unique procedural audio technology. Recent projects include Rogue Star (iOS), Upload Studio (Xbox One), Dreamlearners and Omega Agent (VR) along with multiple generative soundscapes for banks and shopping malls worldwide. Various other games I’ve worked on include Strike Suite Zero, Deus Ex: The Fall, Thief (2013), Joe Danger 2: The Movie, Finger Hoola, Zombies Run & Lego City: Undercover, Pure, Lego Batman & Harry Potter, Juiced 2, Crime Life, Broke Sword IV, Ghost Master, Warrior Kings and Discworld Noir. I’m the leading commercial generative composer and my work creating the soundscapes for Harrods Toy Kingdom department won the Audio Branding Academy 2012 gold award. I was a producer of The Hitchhiker’s Guide to the Galaxy Radio Show Live! which toured UK theatres in 2012 and 2013. I’m very experienced in using Wwise and have developed custom synthesis plugins. I’ve also developed several unique generative music systems.”
Richard is a prolific composer whose work includes animation, documentary and TV drama. He scored the Metalheads cartoon series for the BBC, The Demon Headmaster drama and dozens of other documentary projects for broadcasters around the world.
Richard studied electronic music at the Royal College of Music before completing his M. Phil thesis (“Composition and Software for Electroacoustic Music”) at the City University, London. He has been a tutor for MFTM since 2004 and senior tutor for ThinkSpace’s MA course since 2014.
He has retired from the media music business to write novels.
“When I started out as a media music composer, courses like ThinkSpace Education didn’t exist – you had to learn on the job. After being lucky enough to enjoy a long and successful career in the business it’s great to have the opportunity to pass on my experience and help composers take their first steps in the profession.”
Rob Manning is a London-based multi-instrumentalist and composer for film and television. With over a decade’s experience he has composed and recorded music in a wide range of styles from intimate acoustic work, electronica to epic orchestral for broadcasters including the BFI, HBO, Disney, Discovery, National Geographic, SKY, BBC, Channel 4, ITV and FIVE.
Credits include Chuck Norris Vs Communism, a documentary feature film which premiered at Sundance 2015; Louis Theroux: Miami Mega Jail for the BBC; American Blackout, a feature-length drama for National Geographic; Deadly Islands, a five-part wildlife series for Discovery; Wild Lives, a natural history film for Disney; The Last Chance School, a BAFTA-award-winning observational film; and the BAFTA-award-winning comedy series Fonejacker.
He worked with acclaimed director Penny Woolcock on her feature-length film On The Streets, which told the stories of a group of homeless people in London and won a Liberty Human Rights award.
Rob Manning was born and raised in London, where he lives and works. He trained at Brunel University and has a distinction in professional music and has studied music technology and modern ensemble composition. He began his career in television 20 years ago working as a professional sound recordist until switching to full-time composing in 2005.
Ross Tregenza is a Sound Designer and Composer based in Nottingham UK. He was born in Cornwall UK in 1977 and lived in the United Arab Emirates until returning to the UK to attend University in Bristol. He has achieved cult success with his electro band ‘Goteki’ from 2000 onwards and has worked for the video games companies Free Radical Design, Rebellion & Crytek UK in the role of Sound Designer.
“I’m a composer and sound designer, primarily working in the video games industry.
My credits include Timesplitters 2, Timesplitter 3, Alien Vs Predator, Haze, Crysis 1, Crysis 2, Crysis 3, Homefront:The Revolution, BBC Online, Gears of War, Project Gotham Racing 3, Star Citizen, Wolfenstein Youngblood and Team Sonic Racing.”
Sebastian Androne-Nakanishi is a multi award-winning composer who writes both contemporary concert music and soundtracks for theater or film. He studied music composition in Romania, Great Britain and France, his music being performed all around Europe and beyond by established ensembles and orchestras. He finished his PhD in 2018 at the National University of Music from Bucharest, having Dan Dediu as his doctoral adviser and long time mentor and now he teaches composition, orchestration and musical forms in the same institution.
Obtaining two Erasmus scholarships, he studied composition with Stefano Gervasoni during his doctoral studies at the Conservatoire National Supérieur de Musique et de Danse and with Joe Cutler, Howard Skempton and Ed Bennett during his Masters at the Birmingham Conservatoire. Convinced of the idea that there is always room for improvement, Sebastian Androne-Nakanishi attended in numerous masterclasses lead by important composers such as Mark-Anthony Turnage, Isabel Mundry, Agustín Fernández, Brian Ferneyhough, Richard Ayres, Christopher Fox, Mario Garuti, Laurence Crane, Hanna Kulenty, Errollyn Wallen, Gavin Bryars, Thierry Huillet, Cornel Taranu, Michael Hersch, Gabriel Iranyi, Jörg Widmann, Peter Ruzicka, Adrian Pop, Bernard Cavanna, Miklós Maros, Zygmunt Krauze, Hubert Stuppner, Philip Cashian and Aurel Stroe.
In 2018, out of 304 participants from 44 countries, he won the Golden Eye trophy offered by the Zürich Film Festival through its international film music competition for his score for Steve Cutts’ short film “Happiness”. He won over 20 international and national composition awards and prizes among which there is the Tenso Young Composers Award 2015 or the George Enescu Grand Prix, symphonic section.
Sherri Chung is a composer for film and television and currently composes and conducts the scores for “Blindspot” (NBC) and “Riverdale” (CW).
Her compositional work includes both songs and scores for TV, films, documentaries, commercials, musicals and music libraries.
One of her recent films, “The Other Side of Home” was shortlisted for the 2016 Oscars for Best Short Documentary.
A long time collaborator with composer Blake Neely, they have worked together on a number of scores, including those for CW’s “Arrow”, “The Flash”, “Supergirl” and “DC’s Legends of Tomorrow”.
Sherri studied Music Composition and Theory at Jacksonville University in Jacksonville, FL, and attended USC’s Scoring For Motion Picture and Television Graduate Program in Los Angeles, CA. Sherri has also attended the Sundance Institute’s Film Music Program as well as ASCAP’s Scoring Workshop. Shortly after moving to Los Angeles, she began working as an orchestrator for “Family Guy” and “American Dad”, with composer Walter Murphy.
Not only a composer, Sherri is also a pianist, vocalist and songwriter. She has recorded and produced 2 original albums and performs with her band in Los Angeles. As a vocalist, she has recorded for films, commercials, trailer music, and television (ABC’s “Resurrection”, and CW’s “Arrow”). Currently her voice can be heard on NBC’s “Blindspot” and the Netflix documentary series “The Keepers” (Emmy nominated for Outstanding Documentary), two scores she also conducted.
“I like working with ThinkSpace students because it gives me the opportunity to share with others what was shared with me, and hopefully help bridge the gap from music as a hobby to music as a profession.”
Spencer Bambrick is a composer and sound designer for games and media.
He is is always striving to find new ways to make music and sound in games more immersive, dynamic, and creative.
Spencer has over five years of experience in the industry, working on projects for mobile, Steam, and console. In addition to BestLuck, his recent work includes an episodic VR Horror game from Enyx studios to be released on PS4VR, Oculus, and HTC Vive, as well as a third-person shooter for Steam and Console called Batch 17.
He is currently writing a textbook on game audio.
CEO / Head Tutor
Course Director Guy Michelmore is an award winning film composer. He has scored over 8 animated films for Marvel and over 200 episodes of TV for networks all over the world. He also has a detailed knowledge of sampled orchestration and contemporary techniques in film scoring.
Course Manager / Head Tutor
Tim is also a working composer and sound designer credited on many film and game projects. Previous clients include Xbox, Red Bull, Sky, Channel 4, Bohemian Pictures, Gothic Storm and many more.
Student Support / Tutor
Bradley is a Film and TV composer, working as an in-house editor for Guy Michelmore. He has worked as music editor and an additional composer on shows such as Marvel’s Hulk and The Agents of Smash, The New Adventures of Lassie, The Jungle Book, and more.
Assistant Course Manager / Tutor
Lois is a french horn player with more than 20 years of experience in playing in orchestras. She has written scores, composed and created sound design for numerous short films, feature films, documentaries, TV shows, video games and ads.